RenderMan interface and shading language

shading languages, renderman interface, renderman shading language, shader language, gl shading language

Toy Story

This is probably of general interest to this group:

Would anyone from Pixar be willing to divulge what the RenderMan
parameters were set to for rendering your movie.
Of particular interest is:
RiFormat      - the size of the images rendered
RiQuantize    - did you render in 16 bit
RiShadingRate – did you vary it on a per object basis and was it ever
                necessary to go below 1
PixelVariance – did you change it from the default
Size of shadow maps rendered

And finally did you use Depth-Of-Field or did you fake it.

Brian Green

PS Teasers of the movie look fabulous.

posted by admin in Uncategorized and have No Comments

Comments are closed.