I wrote a renderman .dso which reads geometry file from a 3D package
and outputs it as a series of RiSubdivisionMesh calls. The geometry
itself is a series of non-connected subobjects. The subobjects
themselves are connected, which I understand is a requirement for subd
What I get are warnings stating that only xxx vertices are reachable
out of xxx… not the exact message of course…
Now I’m wondering why this is.
Some extra info:
– the surfaces are connected
– the subobjects are sent as separate subd calls.
– the points for the entire mesh are sent along with the subd call
(not only the points for the subobject) – does this matter?
– the mesh is a combination of quads and triangles
Any ideas would be appreciated.